
The Legend of Zelda: Skyward Sword
18.11.2011
Base game




The Legend of Zelda: Skyward Sword is the first Zelda game created specifically with the Wii in mind. The game makes use of the Wii MotionPlus peripheral for sword fighting, with a revised Wii Remote pointing system used for targeting. Skyward Sword is structured very similar to previous Zelda games, as you travel through an overworld in search of temples to visit and once in you solve a series of puzzles before fighting a boss at the end and receive the next bit of plot. The biggest change is that the overworld is more focused on puzzles with only a handful of action.
1-to-1 motion controlAction-adventureAge progressionancient advanced civilization technologyandrogynyarcheryauto-aimbehind the waterfallbow and arrowcampaigncontext sensitivedamsel in distressday/night cycleE3 2009E3 2010E3 2011eb games expo australiafloating islandgame critics awardsgamescom 2010humanliving inventoryMedievalmercenarymine cart sequencemonomythmotion blurmotion controlmotion plus requiredmotion plus supportnew game pluspax prime 2011platform exclusivepolygonal 3dpotionpower of friendshipprequelPrincessReal-time combatrunning towards the screensilent protagonistsingle-player onlyspike video game awards 2011subtitled silencesword & sorceryviolent plantsvoices in the wii remote
Storyline
Born on an island suspended in the sky, a young man called Link accepts his destiny to venture to the world below to save his childhood friend Zelda after being kidnapped and brought to an abandoned land.
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